editor-selection-get
// Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
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stars:2.8Kforks:255updated:May 16, 2026 at 12:53
SKILL.md
| name | editor-selection-get |
|---|---|
| description | Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection. |
name: editor-selection-get description: Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
Editor / Selection / Get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
Toggles (default off where indicated to keep responses small)
includeGameObjects(defaultfalse) — populateGameObjects[].includeTransforms(defaultfalse) — populateTransforms[]asComponentRefs.includeInstanceIDs(defaultfalse) — populateInstanceIDs[].includeAssetGUIDs(defaultfalse) — populateAssetGUIDs[]from project-window selection.includeActiveObject(defaulttrue) — populateActiveObjectas a genericObjectRef.includeActiveTransform(defaulttrue) — populateActiveTransformas aComponentRef.
ActiveGameObject and ActiveInstanceID are always populated.
How to Call
unity-mcp-cli run-tool editor-selection-get --input '{
"includeGameObjects": false,
"includeTransforms": false,
"includeInstanceIDs": false,
"includeAssetGUIDs": false,
"includeActiveObject": false,
"includeActiveTransform": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool editor-selection-get --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
includeGameObjects | boolean | No | |
includeTransforms | boolean | No | |
includeInstanceIDs | boolean | No | |
includeAssetGUIDs | boolean | No | |
includeActiveObject | boolean | No | |
includeActiveTransform | boolean | No |
Input JSON Schema
{
"type": "object",
"properties": {
"includeGameObjects": {
"type": "boolean"
},
"includeTransforms": {
"type": "boolean"
},
"includeInstanceIDs": {
"type": "boolean"
},
"includeAssetGUIDs": {
"type": "boolean"
},
"includeActiveObject": {
"type": "boolean"
},
"includeActiveTransform": {
"type": "boolean"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SelectionData"
}
},
"$defs": {
"AIGD.GameObjectRef[]": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef[]": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Component reference. Used to find a Component at GameObject."
}
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"System.Int32[]": {
"type": "array",
"items": {
"type": "integer"
}
},
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
},
"AIGD.SelectionData": {
"type": "object",
"properties": {
"GameObjects": {
"$ref": "#/$defs/AIGD.GameObjectRef%5B%5D",
"description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects."
},
"Transforms": {
"$ref": "#/$defs/AIGD.ComponentRef%5B%5D",
"description": "Returns the top level selection, excluding Prefabs."
},
"InstanceIDs": {
"$ref": "#/$defs/System.Int32%5B%5D",
"description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects."
},
"AssetGUIDs": {
"$ref": "#/$defs/System.String%5B%5D",
"description": "Returns the guids of the selected assets."
},
"ActiveGameObject": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Returns the active game object. (The one shown in the inspector)."
},
"ActiveInstanceID": {
"type": "integer",
"description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects"
},
"ActiveObject": {
"$ref": "#/$defs/AIGD.ObjectRef",
"description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects."
},
"ActiveTransform": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Returns the active transform. (The one shown in the inspector)."
}
},
"required": [
"ActiveInstanceID"
]
}
},
"required": [
"result"
]
}