public 3d-motion repository
webgl-raytracing-test
// rynekryz/webgl-raytracing-test
Some glsl stuff
$ git log --oneline --stat
stars:2forks:0updated:2026-06-13
README.md
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Screenshots


Features
- Real-time SDF ray marching
- Really nice reflections
- Some balls
- Drag and throw controls
- Sphere collision physics
- Gravity
- FPS / frame-time overlay
- Pure WebGL + fragment shader
- Can run literally on everything (not really), including Aternos server (JK).
Requirement
- PC (optional)
Notes
This isnt an actual ray-tracing that use rt cores, but it uses: SDF ray marching. So its real-time rays, just not real RTX. But at least it looks good and can run on a potato lol.
metadata.json
JavaScript3dbrowserdemoglobal-illuminationShadersphysicsSimulationsraymarchingraytracingrealtime-renderingreflectionshadersWebGLwebgl2
[INFO] 3 topics link to curated motion topic pages.