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public 3d-motion repository

webgl-raytracing-test

// rynekryz/webgl-raytracing-test

Some glsl stuff

$ git log --oneline --stat
stars:2forks:0updated:2026-06-13
README.md
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README image

Screenshots

README image

README image

Features

  • Real-time SDF ray marching
  • Really nice reflections
  • Some balls
  • Drag and throw controls
  • Sphere collision physics
  • Gravity
  • FPS / frame-time overlay
  • Pure WebGL + fragment shader
  • Can run literally on everything (not really), including Aternos server (JK).

Requirement

  • PC (optional)

Notes

This isnt an actual ray-tracing that use rt cores, but it uses: SDF ray marching. So its real-time rays, just not real RTX. But at least it looks good and can run on a potato lol.

README image

README image

metadata.json
JavaScript3dbrowserdemoglobal-illuminationShadersphysicsSimulationsraymarchingraytracingrealtime-renderingreflectionshadersWebGLwebgl2

[INFO] 3 topics link to curated motion topic pages.